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Do instructional manipulation checks measure inattention or miscomprehension?
Instructional Manipulation Checks (IMCs) are intended to detect inattention, a common occurrence in survey responding. We use eye tracking to empirically assess the attention that survey respondents dedicate to a short and a long IMC. We find that all 21 respondents pass the short IMC. In contrast, six respondents fail the long IMC. Our eye-tracking […]
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Dyslexia detection in children using eye tracking data based on VGG16 network
Considering the negative impact dyslexia has on school achievements, dyslexia diagnosis and treatment are found to be of great importance. In this paper, a deep convolutional neural network was developed to detect dyslexia in children ages 7-13, based on gathered eye tracking data. The children read a text written in Serbian on 13 different color […]
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Understanding Drivers’ Physiological Responses in Different Road Conditions
Although the driver’s emotion has been studied in the different driving environments (such as city and highway), understanding what eye metrics and facial expressions correspond to specific emotion and behavior based on subjective and biosensor data to study emotion in depth is not well researched in previous studies. Using an eye-integrated human-in-the-loop (HTIL) simulation experiment, […]
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Influence of Label Design and Country of Origin Information in Wines on Consumers’ Visual, Sensory, and Emotional Responses
This study aimed to evaluate the influence of origin information on Pinot Noir wine labels using eye-tracking and its associations with purchase intent, and hedonic and subconscious emotional responses. Two studies were carried out on untrained university staff and students aged 20–60 years old. Study 1 was conducted to assess consumers’ (n = 55; 55% males, […]
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Exploring Preservice Teachers’ Emotional Experiences in an Immersive Virtual Teaching Simulation through Facial Expression Recognition
This study investigated preservice teachers’ emotional experiences while interacting within a virtual scenario-based teacher-training system called Simulation for Teaching Enhancement of Authentic Classroom behavior Emulator (SimTEACHER). We created three types of interactions (no interaction, unexpected interaction, and expected interaction) within SimTEACHER and examined the influences of the interaction design on preservice teachers’ emotional responses in […]
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A Critical Analysis of FDA Guidance for User Percentile Device Design Criteria Versus Currently Available Human Factors Engineering Data Sources and Industry Best Practices
Objective To report on the use of an eye-tracking retrospective think-aloud for usability evaluation and to describe its application in assessing the usability of a mobile health app. Materials and Methods We used an eye-tracking retrospective think-aloud to evaluate the usability of a HIV prevention mobile app among 20 young men (15-18 years) in New […]
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Trust in Automated Parking Systems
In two studies, we evaluated the trust and usefulness of automated compared to manual parking using an experimental paradigm and by surveying owners of vehicles with automated parking features. In Study 1, we compared participants’ ability to manually park a Tesla Model X and use the Autopark feature to complete perpendicular and parallel parking maneuvers. […]
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Evaluation of Cyclist Galvanic Skin Response and Visual Attention in Commercial Vehicle Loading Zones
With growing freight operations throughout the world, there is a push for transportation systems to accommodate trucks during loading and unloading operations. Currently, many urban locations do not provide loading and unloading zones, which results in trucks parking in places that obstruct bicyclist’s roadway infrastructure (e.g., bicycle lanes). To understand the implications of these truck […]
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Gaze Behaviors of Neurosurgeon in Performing Gross Movements under Microscope
Frequent intermittent bleeding control and suction are often necessary during micro-neurosurgical procedures. We compared the visual searching strategy that guides these types of gross hand movements between expert surgeons and neurosurgical residents. A total of 70 trials of a microsurgical task consisting of moving a cotton ball with bipolar forceps and a suction instrument under […]
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Work-in-progress-Gamifying the process of Learning Sign Language in VR
This study recognizes the need for providing a tool to facilitate learning British Sign Language (BSL). Virtual reality coupled with gamification holds exciting prospects to accommodate this need. This paper presents a work-in-progress study that focuses on evaluating the impact of combining scaffolded instruction with gamification to design a 3D interactive game to support learning […]

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