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  • Impact of Learner-Centered Affective Dynamics on Metacognitive Judgements and Performance in Advanced Learning Technologies

    GatedPeer-Reviewed01/06/2018North Carolina State University

    Abstract: Affect and metacognition play a central role in learning. We examine the relationships between students’ affective state dynamics, metacognitive judgments, and performance during learning with MetaTutorIVH, an advanced learning technology for human biology education. Student emotions were tracked using facial expression recognition embedded within MetaTutorIVH and transitions between emotions theorized to be important to […]

  • Exploring Preservice Teachers’ Emotional Experiences in an Immersive Virtual Teaching Simulation through Facial Expression Recognition

    GatedPeer-Reviewed18/05/2018University of South Florida College of Education + 2

    This study investigated preservice teachers’ emotional experiences while interacting within a virtual scenario-based teacher-training system called Simulation for Teaching Enhancement of Authentic Classroom behavior Emulator (SimTEACHER). We created three types of interactions (no interaction, unexpected interaction, and expected interaction) within SimTEACHER and examined the influences of the interaction design on preservice teachers’ emotional responses in […]

  • Assessment of human driver safety at Dilemma Zones with automated vehicles through a virtual reality environment

    GatedPeer-Reviewed27/04/2018

    Abstract: Ensuring the safety of mixed traffic environments, in which human drivers interact with autonomous vehicles, is an impending challenge. A virtual traffic environment provides a risk-free opportunity to let human drivers interact with autonomous vehicles, indicating how variability in traffic environments and human responses compromises safety. Analyzing the section of road preceding an intersection […]

  • Using sequence mining to reveal the efficiency in scientific reasoning during STEM learning with a game-based learning environment

    GatedPeer-Reviewed01/04/2018North Carolina State University

    Abstract: The goal of this study was to assess how metacognitive monitoring and scientific reasoning impacted the efficiency of game completion during learning with Crystal Island, a game-based learning environment that fosters self-regulated learning and scientific reasoning by having participants solve the mystery of what illness impacted inhabitants of the island. We conducted sequential pattern mining and […]

  • Emotion recognition for semi-autonomous vehicles framework

    GatedPeer-Reviewed24/03/2018Tecnologico de Monterrey, School of Engineering and Sciences + 2

    Abstract: The human being in his blessed curiosity has always wondered how to make machines feel, and, at the same time how a machine can detect emotions. Perhaps some of the tasks that cannot be replaced by machines are the ability of human beings to feel emotions. In the last year, this hypothesis is increasingly […]

  • Visual Attention Mechanisms in Happiness vs. Trustworthiness Processing of Facial Expressions

    GatedPeer-Reviewed22/03/2018Universidad de La Laguna + 2

    Abstract: A happy facial expression makes a person look (more) trustworthy. Do perceptions of happiness and trustworthiness rely on the same face regions and visual attention processes? In an eye-tracking study, eye movements and fixations were recorded while participants judged the un/happiness or the un/trustworthiness of dynamic facial expressions in which the eyes and/or the […]

  • How Does Food Taste in Anorexia and Bulimia Nervosa? A Protocol for a Quasi-Experimental, Cross-Sectional Design to Investigate Taste Aversion or Increased Hedonic Valence of Food in Eating Disorders

    Open AccessPeer-Reviewed13/03/2018Department of Psychology, University of Fribourg + 3

    Background: Despite on-going efforts to better understand dysregulated eating, the olfactory-gustatory deficits and food preferences in eating disorders (ED), and the mechanisms underlying the perception of and responses to food properties in anorexia nervosa (AN) and bulimia nervosa (BN) remain largely unknown; both during the course of the illness and compared to healthy populations. It is, […]

  • Clinicians’ gaze behaviour in simulated paediatric emergencies

    GatedPeer-Reviewed07/03/2018Royal Belfast Hospital for Sick Children + 3

    Aim: Differences in the gaze behaviour of experts and novices are described in aviation and surgery. This study sought to describe the gaze behaviour of clinicians from different training backgrounds during a simulated paediatric emergency. Methods: Clinicians from four clinical areas undertook a simulated emergency. Participants wore SMI (SensoMotoric Instruments) eye tracking glasses. We measured the fixation […]

  • Optimization of menu-labeling formats to drive healthy dining: An eye tracking study

    GatedPeer-Reviewed01/03/2018

    Abstract: This study examines customers’ visual attention when choosing food and beverage items of a fast-food menu. Three formats on menu labeling were examined, including numeric, color-coded, and physical activity-based formats. An experimental choice paradigm combined with eye tracking technology explored customers’ visual attention, preferences for format, and menu choices. The study revealed that customers […]

  • Psychopathic Men: Deficits in General Mental Ability, Not Emotion Perception

    GatedPeer-Reviewed01/02/2018Ulm University + 3

    Abstract: Psychopathy is characteristically associated with deficits in emotion perception; however, findings surrounding this deficit are actually quite mixed. This is most likely due to limitations of study methodology, including the use of tasks with unknown or poor psychometric properties, underpowered samples, and a lack of control for third variables. We present a study that […]

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