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Choice certainty in Discrete Choice Experiments: Will eye tracking provide useful measures?
Abstract: In this study, we conduct a Discrete Choice Experiment (DCE) using eye tracking technology to investigate if eye movements during the completion of choice sets reveal in-formation about respondents’ choice certainty. We hypothesise that the number of times that respondents shift their visual attention between the alternatives in a choice set reflects their stated […]
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MOSI: Multimodal Corpus of Sentiment Intensity and Subjectivity Analysis in Online Opinion Videos
Abstract: People are sharing their opinions, stories and reviews through online video sharing websites every day. Studying sentiment and subjectivity in these opinion videos is experiencing a growing attention from academia and industry. While sentiment analysis has been successful for text, it is an understudied research question for videos and multimedia content. The biggest setbacks […]
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Correlation between subjective driver state measures and psychophysiological and vehicular data in simulated driving
Abstract: Advanced driver assistance systems require better knowledge of the driver’s state. This would allow for adapting driving support functions, e.g. adaptive automation. To detect the emotional and cognitive state of the driver, it is necessary to know which signals contain accurate information about the state. In this paper the results of a driving simulator […]
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Design of Public Sector Websites: Findings from an Eye Tracking Study Emphasizing Visual Attention and Usability Metrics
Abstract: This explorative eye tracking study investigates visual attention and perceptions of usability within eGovernment environments. We argue that such insights help in understanding users for better design of user Web experiences. In an initial test to identify areas of interest (AOI) on public sector websites, subjects (n = 8) were exposed to the start […]
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Development of Dynamic Testing Methods Using Facial Expression Analysis to Evaluate Packaging Design in a Realistic Shopping Environment
Abstract: 80 to 95 percent of all new product launches fail (Dillon, 2011; Copernicus Marketing, Consulting, and Research, 2013). However, businesses can increase the chances of a successful product launch by better understanding consumer preferences and wants. Research done by McKinsey and Company shows that “more than 80 percent of top performers periodically tested and […]
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Evaluations That Matter: Customer Preferences Using Industry-Based Evaluations and Eye-Gaze Data
Abstract: This study is the first stage of a research program aimed at understanding differences in how people process 2D and 3D automotive stimuli, using psychophysiological tools such as galvanic skin response (GSR), eye tracking, electroencephalography (EEG), and facial expressions coding, along with respondent ratings. The current study uses just one measure, eye tracking, and […]
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The Effects of Self-Control on Subsequent Purchasing Decisions
The effect of self-control on individual behavior has long been a subject of debate. The psychology literature has advanced three theories to explain self-control. However, those theories carry contradictory predictions as they were restricted to linear relationships between an initial act of self-control and subsequent self-control ability. This study uses biometric measures collected in a […]
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The Impact of Reviews and Average Rating on Hotel-Booking-Intention: A Qualitative Study
Abstract: User-generated information types (ratings and reviews) are highly used when booking hotel rooms on Online Travel Agency (OTA) websites. The impact of user-generated information on decision-making is often investigated through quantitative research, thereby not examining in depth how and why travelers use this information. This paper therefore presents a qualitative study conducted to achieve […]
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Detecting Student Emotions in Computer-Enabled Classrooms
Abstract: Affect detection is a key component of intelligent educational interfaces that can respond to the affective states of students. We use computer vision, learning analytics, and machine learning to detect students’ affect in the real-world environment of a school computer lab that contained as many as thirty students at a time. Students moved around, […]
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A Quantitative Way for Measuring the Building User Design Feedback and Evaluation
Computers are not smart enough yet to design and thus alleviate the need for a designer, although they can offer various possibilities of assistant to the designer. Various learning techniques provided in machine learning and artificial intelligence, such as dynamic programming and reinforcement learning, are making computers smarter at so many of the tasks humans […]
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