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Multimodal Approach to Measuring Cognitive Load Using Sternberg Memory and Input Diagrammatic Reasoning Tests
Results of a study of cognitive load using multimodal biometric techniques including electrocardiography, electroencephalography and galvanic skin response are presented in the paper. Thirty student volunteers took part in an experiment conducted on the iMotions integrated biometric platform in a laboratory setting. Two types of tests were employed as research stimuli, namely the Sternberg memory […]
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Investigating the effectiveness of immersive VR skill training and its link to physiological arousal
This paper details the motivations, design, and analysis of a study using a fine motor skill training task in both VR and physical conditions. The objective of this between-subjects study was to (a) investigate the effectiveness of immersive virtual reality for training participants in the ‘buzz-wire’ fine motor skill task compared to physical training and […]
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The effect of the modality principle to support learning with virtual reality: An eye-tracking and electrodermal activity study
Virtual reality (VR) is considered a promising approach to support learning. An instructional design is essential to optimize cognitive processes. Studies show that VR has unique instructional and pedagogical requirements. To evaluate the effectiveness and applicability of the modality principle, which was previously validated in 2D classic multimedia, for learning with VR. The modality principle […]
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Cognitive behavioral therapy with adaptive virtual reality exposure vs. cognitive behavioral therapy with in vivo exposure in the treatment of social anxiety disorder
Social anxiety disorder (SAD) has a high prevalence and an early onset with recovery taking decades to occur. Current evidence supports the efficacy of cognitive behavioral therapy (CBT) with virtual reality (VR) exposure. However, the evidence is based on a sparse number of studies with predominantly small sample sizes. There is a need for more […]
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Virtual Reality images’ impact on cognition and affect in hotel promotions: Application of self-reported and psycho-physiological measures
The current study examines how two types of Virtual Reality (VR) hotel images impact cognition and affect when used for promotional purposes. The study employs psycho-physiological measurement tools along with a self-reported survey method to evaluate: (1) affective responses, (2) Cognitive Load, and (3) and attitudinal and behavioral intention responses that two types of VR […]
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Evaluation of a motorised patient transfer device based on perceived workload, technology acceptance, and emotional states
The high prevalence of musculoskeletal disorders (MSDs) among healthcare workers is partly attributed to the low adoption of patient transfer assistive devices. This study aimed to evaluate the nurses’ perceived workload, technology acceptance, and emotional states during the use of the sliding board (SB) and mechanical intervention in the form of a Motorised Patient Transfer […]
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Left visual field bias during face perception aligns with individual differences in reading skills and is absent in dyslexia
When looking at faces, we tend to attend more to the left visual field (corresponding to the right side of the person’s face). This phenomenon is called the left visual field bias (LVF) and is presumed to reflect the brain’s right-sided dominance for face processing. Whether alterations in hemispheric dominance are present in dyslexia, and […]
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Exploring Pie Chart Visual Properties and Design Elements: EyeTracking Approach
This research explores the impact of pie chart data representation on users by focusing on users’ performance, cognitive effort, and visual attention while employing novel eye tracking technology. This research focused on two questions centered around a difference in users’ visual attention, performance, and cognitive effort between pie chart visual properties and design variations. Two […]
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A Test Management System to Support Remote Usability Assessment of Web Applications
Nowadays, web designers are forced to have an even deeper perception of how users approach their products in terms of user experience and usability. Remote Usability Testing (RUT) is the most appropriate tool to assess the usability of web platforms by measuring the level of user attention, satisfaction, and productivity. RUT does not require the […]
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The face in everyday social interaction: social outcomes and personality correlates of facial behaviour
Facial behaviour is a central component of social interaction, yet is primarily studied in the absence of a social partner with a heavy focus on static, universal prototypes. Examination of individual variation in facial behaviour embedded within social interaction is essential to understand social function. We conducted a three-part multi-method study to examine how variation […]

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