Research & Science
Publications
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2026 Disability and Rehabilitation: Assistive Technology Gated Peer-Reviewed
Rapid automatised naming and alternating stimulus including letters and numbers: an exploratory comparative eye-tracking study in a sample of university students with and without learning disabilities
University of Thessaly
Purpose Rapid Automatized Naming (RAN) tasks are widely used to assess processing speed and automaticity, both of which are crucial for fluent reading and academic achievement. However, university students with learning disabilities (LD) often experience difficulties in these tasks, particularly under increased cognitive demands. To better understand the underlying visual and cognitive processes, this study […]
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2026 Jagiellonian University Repository (Jagiellonian University) Gated
Prominence and Discoverability of European Works in SVOD Catalogues: A Methodological Protocol for an Eye-Tracking Study with Film Audiences
Jagiellonian University + 2 more
This protocol describes an exploratory, laboratory-based eye‑tracking study that examines how viewers in Poland and Portugal search for and encounter European works in Netflix and Amazon Prime Video catalogues under the AVMSD prominence obligation. It focuses on small and medium‑sized European film ecosystems and treats discoverability not only as a technical issue, but as a […]
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2026 Journal of Computer Sciences Institute Open Access Peer-Reviewed
Comparative analysis of the functionalities of applications supporting the self-control process of anticoagulation therapy
Lublin University of Technology
The effectiveness of self-monitoring in anticoagulation therapy often depends on the quality of mobile applications used by patients. This paper presents a comparison of four such apps to determine how their design impacts practical usability. The analysis combined an eye-tracking study with 15 users to evaluate interface intuitiveness, technical performance tests (CPU/RAM usage), and an […]
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Nordic Journal of Psychiatry Gated Peer-Reviewed
Don’t predict if you cannot interpret: investigating the clinical viability of facial movements for machine-learning assisted diagnostics of bipolar disorder
IT University of Copenhagen + 4 more
BACKGROUND: Numerous studies have explored the possibility of developing automatic detection pipelines that can seamlessly diagnose patients with bipolar disorder (BD) and other mental illnesses. Such novel diagnostic tools increasingly rely on data sources, such as facial movements, whose relationships to BD have yet to be fully elucidated. As such, these detection pipelines offer limited […]
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2026 Transportation Research Interdisciplinary Perspectives Gated Peer-Reviewed
Assessing urban curbside parking for commercial vehicles: simulation and policy insights
Abstract As e-commerce and urban deliveries spike, there is an increasing demand for curbside loading/unloading space. However, commercial vehicle drivers face numerous challenges while navigating dense urban road networks. These challenges can lead to conflicts with other road users, congestion, illegal parking, and parking time violations. While existing research often highlights pedestrian and bicyclist safety […]
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2026 The 41st ACM/SIGAPP Symposium on Applied Computing (SAC ’26) Open Access
Retaining Emotions, Removing Identity: Valence–Arousal GuidedDe-Identification for Educational Applications
Vanderbilt University
AbstractThe integration of artificial intelligence (AI) for multimodal data analysis has enabled deep learning models to analyze students’ facial expressions for emotion recognition in classroom settings. However, collecting facial data from minors raises substantial privacy and ethical concerns, necessitating privacy-preserving deidentification techniques that retain affective information. Existing methods primarily target identity suppression but often fail […]
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2026 Gated
Transcutaneous auricular vagus nerve stimulation modulates emotional vulnerability in borderline personality disorder: a single-blind, sham-controlled study
University of Gothenburg + 1 more
Abstract Borderline personality disorder (BPD) is characterized by pervasive emotional vulnerability, yet the biological mechanisms underlying exaggerated reactivity, heightened sensitivity, and delayed recovery remain insufficiently understood. Building on evidence of alterations in autonomic and interoceptive processing in BPD, we introduce the Interoceptive Threshold Model, which proposes that emotional vulnerability reflects a lowered threshold for detecting […]
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2026 Computers in Human Behavior Reports Open Access Peer-Reviewed
Visual attention patterns in social anxiety disorder across various socio-evaluative tasks: Findings from a virtual reality eye-tracking study
University of Copenhagen + 5 more
Abstract Background Social Anxiety Disorder (SAD) is a prevalent and impairing condition that is often underdiagnosed and undertreated, leading to chronic symptoms and comorbidities. Identifying objective behavioral markers is critical for improving early detection. Aberrant visual attention such as gaze avoidance and hyperscanning have been proposed as key mechanisms underlying SAD, yet findings from traditional […]
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2026 Systems Open Access Peer-Reviewed
Evaluating the Influence of Alert Modalities on Driver Attention Transitions Under Visual Distraction: A Sequence Analysis Approach
Connecticut Department of Transportation + 2 more
This study evaluates how different alert conditions influence driver attention transitions under conditions of visual distraction using sequence analysis. Employing a within-subject experimental design, 13 participants underwent trials in a driving simulator, experiencing three distinct alert conditions: face-tracking auditory alerts, steering wheel auditory torque alerts, and a control scenario without alerts. An eye-tracking system was […]
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2026 CrimRxiv Open Access
Evaluating Bystander Intervention from a Victim Perspective Using Virtual Reality
The University of Manchester
Objectives: This study examines the perceived effectiveness of bystander intervention in sexual harassment using virtual reality. Methods: A 2×3 factorial design compared two vignette presentation methods (VR vs. written scenarios) across three intervention conditions (direct, indirect, no intervention). The sample comprised 160 participants from a UK university. Outcome measures included self-report questionnaires capturing perception and […]
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