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A Method To Suppress Facial Expressions In Posed And Spontaneous Videos
Abstract: We address the problem of suppressing facial expressions in videos because expressions can hinder the retrieval of important information in applications such as face recognition. To achieve this, we present an optical strain suppression method that removes any facial expression without requiring training for a specific expression. For each frame in a video, an […]
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The impact of seasonal colour change in planting on patients with psychotic disorders using biosensors
Abstract: The beneficial effect of nature on patients with mental disorders is of particular importance. There has been an increase in mental illnesses in recent years, but research on the design of healing gardens for mental and behavioural disorders remains limited. This paper is part of a wider study that aims to investigate the effect […]
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Skin Conductance as an In Situ Marker for the Degree of Concentration in a First Person Shooting Training Game: Some Preliminary Findings
Abstract: It is known that varying degrees of concentration could lead to the change of body property such as skin conductance level. Through our experiments in the present study, assuming concentration related to skin conductance level, we use skin conductance variety detected using a compact and wearable galvanic skin response (GSR) sensor to investigate the […]
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Copycat of dynamic facial expressions: Superior volitional motor control for expressions of disgust
Abstract: In social situations facial expressions are often strategically employed. Despite the many research on motor control of limb movements, little is known about the control over facial expressions. Using a response-priming task, we investigated motor control over three facial expressions, smiles, disgust and emotionally neutral jaw drops. Prime stimuli consisted of videos of a […]
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A Generative Approach for Dynamically Varying Photorealistic Facial Expressions in Human-Agent Interactions
Abstract: This paper presents an approach for generating photorealistic video sequences of dynamically varying facial expressions in human-agent interactions. To this end, we study human-human interactions to model the relationship and influence of one individual’s facial expressions in the reaction of the other. We introduce a two level optimization of generative adversarial models, wherein the […]
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Visual Exploration in Autism Spectrum Disorder: Exploring Age Differences and Dynamic Features Using Recurrence Quantification Analysis
Abstract:Â Eyeâtracking studies have demonstrated that individuals with autism spectrum disorder sometimes show differences in attention and gaze patterns. This includes preference for certain nonsocial objects, heightened attention to detail, and more difficulty with attention shifting and disengagement, which may be associated with restricted and repetitive behaviors. This study utilized a visual exploration task and replicates […]
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Sadder but wiser: Emotional reactions and wisdom in a simulated suicide intervention
Abstract: Scholars within the Berlin paradigm have analysed participants’ responses to a hypothetical vignette about a friend’s suicide ideation. However, no study has yet focused on participants’ emotional reactions to this scenario, an important aspect of wisdom performance. We conducted a ThinâSlice Wisdom study where participants were asked to give advice to a hypothetical friend contemplating […]
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The Effect of Whole-Body Haptic Feedback on Driverâs Perception in Negotiating a Curve
Abstract: It remains uncertain regarding the safety of driving in autonomous vehicles that, after a long, passive control and inattention to the driving situation, how the drivers will be effectively informed to take-over the control in emergency. In particular, the active role of vehicle force feedback on the driverâs risk perception on curves has not been […]
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Assessing a maritime service website prototype in a ship bridge simulator: navigatorsâ experiences and perceptions of novel e-Navigation solutions
Abstract: The aim of this study was to assess proof of concept and usability of a maritime service website prototype in a full-mission ship bridge simulator through Swedish marinersâ experiences and perceptions. This test was part of the European Commissionâs EfficienSea2 project for e-navigation. The prototype was intended as an aid to existing standard systems […]
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A Mobile Health Intervention for HIV Prevention Among Racially and Ethnically Diverse Young Men: Usability Evaluation
Background:Â Mobile health (mHealth) apps have the potential to be a useful mode of delivering HIV prevention information, particularly for young men (13-24 years) who account for 21% of new HIV diagnoses in the United States. We translated an existing evidence-based, face-to-face HIV prevention curriculum into a portable platform and developed a mobile Web app: MyPEEPS […]

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