-
Cognitive behavioral therapy with adaptive virtual reality exposure vs. cognitive behavioral therapy with in vivo exposure in the treatment of social anxiety disorder
Social anxiety disorder (SAD) has a high prevalence and an early onset with recovery taking decades to occur. Current evidence supports the efficacy of cognitive behavioral therapy (CBT) with virtual reality (VR) exposure. However, the evidence is based on a sparse number of studies with predominantly small sample sizes. There is a need for more […]
-
Virtual Reality images’ impact on cognition and affect in hotel promotions: Application of self-reported and psycho-physiological measures
The current study examines how two types of Virtual Reality (VR) hotel images impact cognition and affect when used for promotional purposes. The study employs psycho-physiological measurement tools along with a self-reported survey method to evaluate: (1) affective responses, (2) Cognitive Load, and (3) and attitudinal and behavioral intention responses that two types of VR […]
-
Evaluation of a motorised patient transfer device based on perceived workload, technology acceptance, and emotional states
The high prevalence of musculoskeletal disorders (MSDs) among healthcare workers is partly attributed to the low adoption of patient transfer assistive devices. This study aimed to evaluate the nurses’ perceived workload, technology acceptance, and emotional states during the use of the sliding board (SB) and mechanical intervention in the form of a Motorised Patient Transfer […]
-
Left visual field bias during face perception aligns with individual differences in reading skills and is absent in dyslexia
When looking at faces, we tend to attend more to the left visual field (corresponding to the right side of the person’s face). This phenomenon is called the left visual field bias (LVF) and is presumed to reflect the brain’s right-sided dominance for face processing. Whether alterations in hemispheric dominance are present in dyslexia, and […]
-
Exploring Pie Chart Visual Properties and Design Elements: EyeTracking Approach
This research explores the impact of pie chart data representation on users by focusing on users’ performance, cognitive effort, and visual attention while employing novel eye tracking technology. This research focused on two questions centered around a difference in users’ visual attention, performance, and cognitive effort between pie chart visual properties and design variations. Two […]
-
A Test Management System to Support Remote Usability Assessment of Web Applications
Nowadays, web designers are forced to have an even deeper perception of how users approach their products in terms of user experience and usability. Remote Usability Testing (RUT) is the most appropriate tool to assess the usability of web platforms by measuring the level of user attention, satisfaction, and productivity. RUT does not require the […]
-
The face in everyday social interaction: social outcomes and personality correlates of facial behaviour
Facial behaviour is a central component of social interaction, yet is primarily studied in the absence of a social partner with a heavy focus on static, universal prototypes. Examination of individual variation in facial behaviour embedded within social interaction is essential to understand social function. We conducted a three-part multi-method study to examine how variation […]
-
Affective Dynamics and Cognition during Game-based Learning
Inability to regulate affective states can impact one’s capacity to engage in higher-order thinking like scientific reasoning with game-based learning environments. Many efforts have been made to build affect-aware systems to mitigate the potentially detrimental effects of negative affect. Yet, gaps in research exist since accurately capturing and modeling affect as a state that changes […]
-
Cognitive Load Measurement Using Arithmetic and Graphical Tasks and Galvanic Skin Response
The results of an experiment to measure cognitive load using arithmetic and graphical tasks and galvanic skin response (GSR) biometric technique are presented in this paper. 62 volunteers were recruited to take part in a laboratory experiment conducted with the integrated iMotions biometric platform. Data were collected using observations, Single Ease Question (SEQ) and NASA […]
-
Leveraging the Science to Understand Factors Influencing the Use of AI-Powered Avatar in Healthcare Services
Interests in artificial intelligence (AI) adoption have increased in many organizations. Medical providers are seeking collaborations with technology companies to provide a reliable mental healthcare service for patients. While the interest in adopting an AI-powered healthcare solution is high, it is still unclear on patients’ attitude towards adopting AI for their mental health care. Three […]

- 850+ universities worldwide with an iMotions human behavior lab
- 73 of the top 100 highest ranked universitiesÂ
- 710+ published research papers using iMotions
iMotions is used for some of the most interesting human behavior research studies carried out by top researchers around the world. Contact us to have your publication featured here.
The authors of these publications have used iMotions as a software tool within their research.
10 Most Popular Blogs
- How Speech can trigger emotions with GSR
- Taking your lab on the road
- Emotion Detection Software: A Comprehensive Guide by iMotions
- What is Neuromining?
- 15 Powerful Examples of Neuromarketing in Action
- Halloween Special: The Biometrics of Fear in Media
- A Grand Opening Yielding Grand Opportunities
- What Can Emotion Research Teach Us About Coping With Crises?
- How iMotions Online came to be
- DigitAS: When physical and digital outdoor spaces converge
Learn How to Conduct Human Behavior Research with iMotions
Publications
Read publications made possible with iMotions
Blog
Get inspired and learn more from our expert content writers
Newsletter
A monthly close up of latest product and research news