Publications made possible with iMotions

  • API
  • ECG
  • EDA / GSR
  • EEG
  • EMG
  • Eye Tracking
  • Facial Expressions
  • fNIRS
  • Respiration
  • Surveys
  • Virtual Reality
  • Advertising
  • Agencies and Services
  • Architecture
  • Business and Marketing
  • Communications
  • Computer Science
  • Design
  • Education
  • Engineering
  • FMCG
  • Gaming
  • Media and Entertainment
  • Medical / Psychiatry
  • Neuromarketing
  • Neuroscience
  • Psychology
  • Sensory
  • Sports
  • UX / Usability
Role of Effective Communication in Trust Building: Application to Human-Computer Interaction
A team leader’s gaze before and after making requests in emergency care simulation: a case study with eye-tracking glasses
Investigating Representation of Text and Audio in Educational VR using Learning Outcomes and EEG
Arousing the audience: The two-peak structure of drama film trailers
Impairments in face discrimination and emotion recognition are related to aging and cognitive dysfunctions in Parkinson’s disease with dementia
A framework for studying design thinking through measuring designers’ minds, bodies and brains
Predicting Takeover Performance in Conditionally Automated Driving
Affect and exertion during incremental physical exercise: Examining changes using automated facial action analysis and experiential self-report
Mobile and stationary eye tracking comparison – package design and in-store results
Influences of sensory attribute intensity, emotional responses, and non-sensory factors on purchase intent toward mixed-vegetable juice products under informed tasting condition
Validating Physiological Stress Detection Model Using Cortisol as Stress Bio Marker
Explicit and Implicit Measures in Video Quality Assessment