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  • People’s experience of urban transformation: eye-tracking architectural qualities of the post-industrial NDSM wharf in Amsterdam

    Open AccessPeer-Reviewed20/09/2024Amsterdam University of Applied Sciences

    Urban densification continues unabated, even as the possible consequences for users’ eye-level experiences remain unknown. This study addresses these consequences. In a laboratory setting, images of the NDSM wharf were shown to university students primed for one of three user groups: residents, visitors and passers- by. Their visual experiences were recorded using eye-tracking and analyzed […]

  • Predicting consumer ad preferences: Leveraging a machine learning approach for EDA and FEA neurophysiological metrics

    Open AccessPeer-Reviewed11/09/2024University of Saint Joseph + 2

    This research unveils to predict consumer ad preferences by detecting seven basic emotions, attention and engagement triggered by advertising through the analysis of two specific physiological monitoring tools, electrodermal activity (EDA), and Facial Expression Analysis (FEA), applied to video advertising, offering a twofold contribution of significant value. First, to identify the most relevant physiological features […]

  • Enhancing Imaging Anatomy Competency: Integrating Digital Imaging and Communications in Medicine (DICOM) Viewers Into the Anatomy Lab Experience

    Open AccessPeer-Reviewed07/09/2024Edward Via College of Osteopathic Medicine

    Introduction: Radiologic interpretation is a skill necessary for all physicians to provide quality care for their patients. However, some medical students are not exposed to Digital Imaging and Communications in Medicine (DICOM) imaging manipulation until their third year during clinical rotations. The objective of this study is to evaluate how medical students exposed to DICOM […]

  • Shaken, not stirred: Effects of Minimal Rotational Motion Cues on Cybersickness in a VR Flying Experience

    Open Access01/09/2024Offenburg University + 2

    Cybersickness (CS), a visually induced motion sickness causing unwanted symptoms like nausea, disorientation, and vertigo, remains a significant issue in Head-Mounted-Display (HMD) based virtual environments, hindering the mainstream adoption of Virtual Reality (VR). The exact cause of cybersickness is still not conclusively clarified, however the predominant theory of sensory conflict suggests that the discrepancy between […]

  • Cannabis Users’ and Non-Users’ Differential Responses to Two Anti-Cannabis Campaigns

    GatedPeer-Reviewed28/08/2024University of Massachusetts Chan Medical School + 4

    Even though multiple states have approved legal recreational use of cannabis, the expansion of recreational cannabis legalization has led to public health concerns in the United States. Young adults (18–25 years old) have the highest percentage of cannabis use disorder compared to all other age groups. The purpose of this study is to compare cognitive […]

  • AI-enhanced analysis of naturalistic social interactions characterizes interaffective impairments in schizophrenia

    Open AccessPeer-Reviewed14/08/2024Ruhr University Bochum

    Social deficits in schizophrenia have been attributed to an impaired attunement to mutual interaction, or “interaffectivity”. While impairments in emotion recognition and facial expressivity in schizophrenia have been consistently reported, findings on mimicry and social synchrony are inconsistent, and previous studies have often lacked ecological validity. To investigate interaffective behavior in dyadic interactions in a […]

  • How immersive technologies impact behavioral responses in destination marketing: the role of physiological arousal, presence, and age

    Open AccessPeer-Reviewed12/08/2024Politecnico di Milano + 2

    Purpose This paper aims to investigate the effectiveness of immersive virtual reality (VR) media and the influence of user’s age in the context of destination marketing by exploring their impact on cognition (presence), affection (arousal), and behavioral (intention to visit and intention to recommend the destination) outcomes. Design/methodology/approach A laboratory experiment was conducted to compare […]

  • Towards Automated Competency Estimation for Math Education– An Eye Tracking and Emotion Analysis Study

    Open AccessPeer-Reviewed09/08/2024University of Applied Sciences Neu-Ulm + 2

    Personalization relies on user models– representations of the user’s competencies, preferences, and skills to adapt the system behavior to optimize interaction. But the anticipated gain in productivity is offset by the effort involved in collecting and maintaining said user model. This is particularly pronounced in systems like ALeA (Adaptive Learning Assistant, https://courses.voll-ki.fau.de/), where the learner […]

  • This article is… Consumer reactions to unfinished teasers for digital content

    Open AccessPeer-Reviewed07/08/2024TBS Business School + 5

    To preview digital content and arouse consumers’ interest, online providers often use short teasers designed in an unfinished form, such that the teaser begins a new sentence but does not finish it. These teasers aim to create curiosity and trigger consumption of the advertised content. However, we reveal that consumers’ reactions to unfinished teasers are […]

  • Pupil contagion variation with gaze, arousal, and autistic traits

    Open AccessPeer-Reviewed07/08/2024University of Gothenburg

    Pupillary contagion occurs when one’s pupil size unconsciously adapts to the pupil size of an observed individual and is presumed to reflect the transfer of arousal. Importantly, when estimating pupil contagion, low level stimuli properties need to be controlled for, to ensure that observations of pupillary changes are due to internal change in arousal rather […]

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