HTC Vive Pro Eye

Hardware Specifications

Motions integrate with the HTC Vive Pro Eye VR headset, which enables testing elements or environments themselves in VR with a full suite of tools, from eye tracking to EDA (GSR), EEG, ECG, (f)EMG, etc.

The HTC Vive Pro Eye headset is compatible with the iMotions VR Module.

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VR Eye Tracking Headset
Model
HTC Vive Pro Eye
Gaze data output frequency (binocular)
120Hz
Accuracy
0.5°–1.1°
Calibration
5-point
Trackable field of view
110°
Interface
HTC SRanipal SDK
SDK engine compatibility
Unity, Unreal
Data output (eye information)
Timestamp (device and system), Gaze origin, Gaze direction, Pupil position, Pupil size, Eye openness
Screens
Dual AMOLED 3.5’’ diagonal
Refresh rate
90 Hz
Field of view
110 degrees
Input
Dual integrated microphones
Resolution
1440 x 1600 pixels per eye (2880 x 1600 pixels combined)
Sensors
SteamVR™ Tracking, G-sensor, gyroscope, proximity, IPD sensor, eye-tracking
Audio
Hi-res certified headset, Hi-res certified headphones (removable), High-impedance headphone support, Enhancement of headphone in ergonomics
Ergonomics
Eye relief with lens distance adjustment, Adjustable IPD, Adjustable headphones, Adjustable strap
Connections
USB-C 3.0, DP 1.2, Bluetooth
HTC Vive Pro Eye
we see how the person wearing the VR headset reacts to a video of a skydiver jumping out of an airplan

Powerful software

for powerful research

To analyze the eye tracking data you’ve gathered from research in virtual environments, you’ll need software that can provide the precision and accuracy your study requires. With the iMotions VR Eye Tracking Module, you can analyze your virtual eye tracking data with metrics such as:

  • Heatmaps
  • Gaze replays
  • Areas of interest (AOI)
  • Time to first fixation
  • Automated gaze-mapping: converts gaze from dynamic environments into static scenes for simpler aggregation and analysis