Research & Science
Publications
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2025 ICER '25 Conference Proceedings Open Access Peer-Reviewed
Modeling Students’ Emotions in Computing Education: A Context-Specific Multi-Modal Approach
The Ohio State University
Emotions are context-specific and unfold dynamically during tasks such as programming. However, most emotion recognition systems are built using generic data and often overlook contextual nuances. This dissertation bridges affective computing and computing education by developing a context-specific, multi-modal dataset that integrates physiological, behavioral, and self-report data from programming students. Building on this dataset, I […]
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2024 HRI '24: Proceedings of the 2024 ACM/IEEE International Conference on Human-Robot Interaction Open Access Peer-Reviewed
Unlocking Human-Robot Dynamics: Introducing SenseCobot, a Novel Multimodal Dataset on Industry 4.0
University of Modena and Reggio Emilia + 1 more
In the era of Industry 4.0, the importance of human-robot collaboration (HRC) in the advancement of modern manufacturing and automation is paramount. Understanding the intricate physiological responses of the operator when they interact with a cobot is essential, especially during programming tasks. To this aim, wearable sensors have become vital for real-time monitoring of worker […]
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2023 International Conference on Human-Computer Interaction Gated Peer-Reviewed
Systematic Evaluation of Driver’s Behavior: A Multimodal Biometric Study
University of Padua + 1 more
Abstract Complex traffic areas and high cognitive workload while driving are leading contributors to traffic crashes. Even though cognitive workload and stress have been previously assessed through various neurophysiological responses, they are rarely characterized simultaneously, limiting the triangulation of behavioral metrics (like drivers’ visual attention and facial coding) with physiological measures to investigate their interplay. […]
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2023 Communication Research Gated Peer-Reviewed
The Effects of “Media Tech Neck”: The Impact of Spinal Flexion on Cognitive and Emotional Processing of Videos
University of Southern Denmark + 3 more
Adoption of mobile devices (e.g., smart phones and tablets) has popularized a neck-down posture during media consumption that is different from the traditional upright body posture for video viewing. A neck-down posture exerts substantial pressure upon the spine, and this posture has been previously linked to psychological effects. This study advances the literature by studying […]
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2022 IEEE Transactions on Neural Systems and Rehabilitation Engineering Open Access Peer-Reviewed
The Utility of Synthetic Reflexes and Haptic Feedback for Upper-Limb Prostheses in a Dexterous Task Without Direct Vision
Johns Hopkins University + 1 more
Individuals who use myoelectric upper-limb prostheses often rely heavily on vision to complete their daily activities. They thus struggle in situations where vision is overloaded, such as multitasking, or unavailable, such as poor lighting conditions. Non-amputees can easily accomplish such tasks due to tactile reflexes and haptic sensation guiding their upper-limb motor coordination. Based on […]
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2021 Behavioral Sciences Open Access Peer-Reviewed
The Influence of Price on Purchase Intentions: Comparative Study between Cognitive, Sensory, and Neurophysiological Experiments
Universidade de Caxias do Sul–UCS + 1 more
Price is considered one of the most important attributes in consumer’s choice. On the other hand, consumer’s knowledge about price tends to be imprecise. This study aims at providing new insights analyzing consumers’ perception of retail store brand (focused on Skin Care Products) comparing with two other skin care products, a premium, and a popular […]
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2020 Open Access Peer-Reviewed
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology
University of Waterloo + 2 more
The game atmosphere and game audio are critical factors linked to the commercial success of video games. However, game atmosphere has been neither operationalized nor clearly defined in games user research literature, making it difficult to study. We define game atmosphere as the emerging subjective experience of a player caused by the strong audiovisual thematic […]
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2020 PsyArXiv Preprints Open Access
Comparing the Affectiva iMotions Facial Expression Analysis Software with EMG
Göttingen University
Abstract: People’s faces display emotions, informing others about their affective states. In order to measure facial displays of emotion, Electromyography (EMG) has widely been used, requiring electrodes and technical equipment. More recently, emotion recognition software has been developed that detects emotions from videos. However, its validity and comparability to EMG is unclear. The aim of […]
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2020 Frontiers in Psychology Open Access Peer-Reviewed
A Comparison of the Affectiva iMotions Facial Expression Analysis Software With EMG for Identifying Facial Expressions of Emotion
University of Göttingen
Human faces express emotions, informing others about their affective states. In order to measure expressions of emotion, facial Electromyography (EMG) has widely been used, requiring electrodes and technical equipment. More recently, emotion recognition software has been developed that detects emotions from video recordings of human faces. However, its validity and comparability to EMG measures is […]
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APA
iMotions (10), iMotions A/S, Copenhagen, Denmark, (2024).
Note: adjust the version and year where relevant.
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