Research & Science
Publications
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2024 International Journal of Contemporary Hospitality Management Open Access Peer-Reviewed
How immersive technologies impact behavioral responses in destination marketing: the role of physiological arousal, presence, and age
Politecnico di Milano + 1 more
Purpose This paper aims to investigate the effectiveness of immersive virtual reality (VR) media and the influence of user’s age in the context of destination marketing by exploring their impact on cognition (presence), affection (arousal), and behavioral (intention to visit and intention to recommend the destination) outcomes. Design/methodology/approach A laboratory experiment was conducted to compare […]
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2024 Information Technology & Tourism Gated Peer-Reviewed
Developing 360-degree stimuli for virtual tourism research: a five-step mixed measures procedure
Griffith University + 1 more
Virtual reality has emerged as a powerful tool for the design of immersive tourism experiences. Prior studies have primarily relied on externally produced 360-degree stimuli, with the potential to undermine causal inference among concepts and increase risk of flattening real-world responses. Consequently, building on design principles embedded in human–computer interaction, this paper draws on an […]
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2024 Robotics and Computer-Integrated Manufacturing Gated Peer-Reviewed
UX assessment strategy to identify potential stressful conditions for workers
University of Modena and Reggio Emilia + 1 more
The European Commission defined the new concept of Industry 5.0 meaning a more human-centric, resilient, and sustainable approach for the design of industrial systems and operations. A deep understanding of the work environment and organization is important to start analysing the working conditions and the resulting User eXperience (UX) of the operators. Also, the knowledge […]
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2023 Applied Sciences Open Access Peer-Reviewed
A Comparative Study of Real and Virtual Environment via Psychological and Physiological Responses
Universitat Politècnica de València + 1 more
Currently, immersive virtual environments (IVE) are widely used in fields such as architecture and environmental psychology. These simulated environments allow for a detailed evaluation of how different designs impact users’ perception and interaction with the built environment, under controlled conditions and without incurring high costs. The validity of these IVEs is related to their capacity […]
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2023 Institute of Electrical and Electronics Engineers Gated Peer-Reviewed
Visual Analysis and Recognition of Virtual Reality Resolution Based on Pupil Response and Galvanic Skin Response
University of Science and Technology of China
The ability to efficiently assess the resolution of VR videos is critical for the implementation and advertising of VR products. Pupil responses and Galvanic Skin Response (GSR) are direct and objective mirrors of the emotional activity of humans. They are unaffected by subjective will and has excellent real-time performance, which can be used for VR […]
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2023 HCI International 2023 Posters Open Access
The Process of Creating Interactive 360-Degree VR with Biofeedback
University of Southern Denmark
The paper aims to demonstrate the interconnectedness of filmmaking techniques and iterative software design methods during the creation of interactive 360-degree Virtual Reality (VR) scenarios. These scenarios, which were designed to treat social anxiety disorder (SAD), comprised of six distinct simulations. To track patients’ biodata, biosensors were integrated with the developed scenarios. In the paper, […]
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2023 National Institute for Congestion Reduction, University of South Florida Open Access Peer-Reviewed
Examining the Impact of Stress and Fear of COVID-19 on Transit Travel
Texas A&M University + 1 more
The COVID-19 pandemic altered daily life by forcing governments to issue measures for the prevention of the spread of the disease such as stay-at-home orders, requiring face coverings, and maintaining physical distancing, among others. This caused a significant disruption in every aspect of people’s lives. This disruption was prominent in the transportation sector where travel […]
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2022 Frontiers in Psychiatry Open Access Peer-Reviewed
Cognitive behavioral therapy with adaptive virtual reality exposure vs. cognitive behavioral therapy with in vivo exposure in the treatment of social anxiety disorder
University of Southern Denmark + 1 more
Social anxiety disorder (SAD) has a high prevalence and an early onset with recovery taking decades to occur. Current evidence supports the efficacy of cognitive behavioral therapy (CBT) with virtual reality (VR) exposure. However, the evidence is based on a sparse number of studies with predominantly small sample sizes. There is a need for more […]
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2022 Computers & Education Open Access Peer-Reviewed
Cognitive and emotional engagement while learning with VR: The perspective of multimodal methodology
Tel Aviv Uiversity
This study uses a multimodal data analysis approach to provide a more continuous and objective insight into how students’ engagement unfolds and impacts learning achievements. In this study, 61 nursing students’ learning processes with a virtual reality (VR)-based simulation were captured by psycho-physiological data streams of facial expression, eye-tracking, and electrodermal activity (EDA) sensors, as well […]
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