Work-in-progress-Gamifying the process of Learning Sign Language in VR

Daphne Economou

Markos Mentzelopoulos

Jack Ingram

Timur Martinez-Mukimov

Shirin Primkulova

Said Abduvaliev

This study recognizes the need for providing a tool to facilitate learning British Sign Language (BSL). Virtual reality coupled with gamification holds exciting prospects to accommodate this need. This paper presents a work-in-progress study that focuses on evaluating the impact of combining scaffolded instruction with gamification to design a 3D interactive game to support learning the BSL alphabet. The paper outlines the project motivations, its aims and objectives, the proposed research methodology, and the expected contributions to knowledge.

This publication uses Eye Tracking and Eye Tracking VR/AR which is fully integrated into iMotions Lab

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