University of Westminster, Westminster International University in Tashkent
Work-in-progress-Gamifying the process of Learning Sign Language in VR
This study recognizes the need for providing a tool to facilitate learning British Sign Language (BSL). Virtual reality coupled with gamification holds exciting prospects to accommodate this need. This paper presents a work-in-progress study that focuses on evaluating the impact of combining scaffolded instruction with gamification to design a 3D interactive game to support learning the BSL alphabet. The paper outlines the project motivations, its aims and objectives, the proposed research methodology, and the expected contributions to knowledge.
This study employs VR Eye Tracking, which is fully integrated into the iMotions software suite. To learn more please visit our dedicated product page, or download our complete guide on VR Eye Tracking below: