This study recognizes the need for providing a tool to facilitate learning British Sign Language (BSL). Virtual reality coupled with gamification holds exciting prospects to accommodate this need. This paper presents a work-in-progress study that focuses on evaluating the impact of combining scaffolded instruction with gamification to design a 3D interactive game to support learning the BSL alphabet. The paper outlines the project motivations, its aims and objectives, the proposed research methodology, and the expected contributions to knowledge.
Related Posts
-
How Biosensors Help Contextualize Type I and Type II Errors in Experimental Psychology Research
-
10 Areas Where Simulation Research Delivers Deep Behavioral Insight
-
Memory and Visual Attention: 5 Essential Eye-Tracking Experiments you should not miss
-
Converting Raw Eye-Tracking Data into Cognitive Load Indicators
