This study recognizes the need for providing a tool to facilitate learning British Sign Language (BSL). Virtual reality coupled with gamification holds exciting prospects to accommodate this need. This paper presents a work-in-progress study that focuses on evaluating the impact of combining scaffolded instruction with gamification to design a 3D interactive game to support learning the BSL alphabet. The paper outlines the project motivations, its aims and objectives, the proposed research methodology, and the expected contributions to knowledge.
Related Posts
-
Why Dial Testing Alone Isn’t Enough in Media Testing — How to Build on It for Better Results
Consumer Insights
-
Tracking Emotional Engagement in Audience Measurement is Critical for Industry Success
Consumer Insights
-
How Real-Time Audience Intelligence Is Revolutionizing Modern Advertising
Consumer Insights
-
The Uncanny Valley And Designing Trust in Human-Robot Interaction
Academia