Engaging Undergraduate Students in Research through Interactive xFlight Simulation Project Using Eye Tracking Device

In this study, undergraduate students ranging from freshman to seniors are involved in various steps of research.The objective of the study is to understand and discuss the benefits of involving undergraduate students in research study early in their academic careers.In the study, the research students help investigate the impact of gaming experience on the ability of participating students to learn and follow instructions.An Experimental Flight (xFlight) simulator is used in conjunction with an eye tracking device to study the difference in behavior of experienced gamers and novice gamers when flying an aircraft on a simulator through a simple mission.The research students contribute in this on-going study with collecting and analyzing literature, recruiting participants, conducting experiments, collecting data, analyzing data and drawing inferences.Reflections of research students are discussed in this paper.

This publication uses Eye Tracking which is fully integrated into iMotions Lab

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