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Filtered by: Electroencephalography Eye Tracking Virtual Reality

3 publications matching your filters

  • 2026 IEEE Gated Peer-Reviewed

    An Attention-Based Cross-Modal Physiological Signal Fusion for Assessing Virtual Reality Motion Sickness

    University of Science and Technology of China Hefei, Anhui, China

    Abstract: Virtual reality motion sickness (VRMS) seriously affects user comfort and Quality of Experience (QoE) in immersive video systems, making objective and continuous assessment essential. Existing questionnaire-based methods are subjective and discontinuous, while physiological-signal-based approaches often rely on unimodal sensing or shallow fusion. To address these limitations, this paper proposes a multimodal physiological representation and […]

  • 2023 Applied Sciences Open Access Peer-Reviewed

    A Comparative Study of Real and Virtual Environment via Psychological and Physiological Responses

    Universitat Politècnica de València + 3 more

    Currently, immersive virtual environments (IVE) are widely used in fields such as architecture and environmental psychology. These simulated environments allow for a detailed evaluation of how different designs impact users’ perception and interaction with the built environment, under controlled conditions and without incurring high costs. The validity of these IVEs is related to their capacity […]

  • 2023 Proceedings of the 18th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications VISIGRAPP – (Volume 1) Open Access Peer-Reviewed

    Experimental Setup and Protocol for Creating an EEG-signal Database for Emotion Analysis Using Virtual Reality Scenarios

    Universidad de Sevilla

    Automatic emotion recognition systems aim to identify human emotions from physiological signals, voice, facial expression or even physical activity. Among these types of signals, the usefulness of signals from electroencephalography (EEG) should be highlighted. However, there are few publicly accessible EEG databases in which the induction of emotions is performed through virtual reality (VR) scenarios. […]

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