What happens to a player’s engagement as they learn a game, face an opponent, and return for another match? Tencent China worked with the in-house iMotions Services team to explore that question through a study of cognitive demand, motivation, and emotional arousal during gameplay.
By comparing advanced and novice players across two games, the research offered an early look at how experience and gameplay scenarios may shape players’ responses. It also showed how combining physiological measures can reveal different aspects of the player experience.
Study Objectives and Methodology
The study examined three aspects of player experience:
- Cognitive workload: How mentally demanding gameplay was for participants, measured using EEG.
- Frontal alpha asymmetry (FAA): An EEG measure used in the study to examine approach versus avoidance motivation.
- Emotional arousal: The intensity of participants’ physiological reactions during gameplay, measured using GSR.
Participants were assigned to one of two groups, playing either Game A or Game B. Each group included advanced and novice players, allowing the team to explore how responses differed by level of experience as well as by game.
The players took part in three experiments involving different game tasks, including a first and second player-versus-player (PVP) match. Looking at responses across these tasks helped the team examine how the experience developed over time, rather than relying on a single moment of play.
Key Findings
The study provided several ways to examine player engagement: comparing advanced and novice players, exploring differences between the two games, and considering cognitive and emotional measures together.
1. Player experience changed with familiarity and skill level
Advanced players initially found Game A relatively undemanding. As play continued, however, their cognitive workload and approach motivation increased. This pattern suggests that continued play may have encouraged greater competitiveness and sustained interest among these players.
Novice players showed a different pattern. They initially experienced both games as highly demanding, with elevated cognitive workload and arousal. As they became more familiar with the games, their workload decreased, while emotional engagement remained high.
Together, these findings point to the importance of onboarding. Beginner-friendly tutorials could help new players manage the demands of learning a game while preserving the engagement that draws them into it.
2. Game A showed signs of more sustained motivation
Preliminary comparisons indicated that Game A encouraged more sustained engagement and approach motivation than Game B. In Game B, workload declined over time, and some players showed signs of avoidance motivation.
These results offer a useful direction for further investigation, but the study’s small sample means they should be interpreted cautiously. They suggest a possible difference in how the games sustain player motivation, rather than establishing a definitive long-term advantage for either game.
3. Combining measures added context to the findings
Cognitive workload and emotional arousal describe different parts of an experience. A player can find a task mentally demanding, react strongly to it, or show both responses at once. Measuring only one of these dimensions would provide a narrower view of what happened during play.
By combining EEG and GSR, the study captured both cognitive demand and physiological arousal. This gave the team a more complete picture of how players responded across tasks, games, and levels of experience.
Limitations and Future Directions
This was an early-stage study with a small sample size, which limits how broadly its findings can be applied. The results are most useful as insights into the responses observed in these groups and as a foundation for further research.
Future studies could build on this work by involving more participants and standardizing experimental procedures to make comparisons more robust. Adding gameplay data, such as scores and wins or losses, would also help place physiological responses in the context of what was happening in each match. Eye tracking and facial expression analysis could provide further detail about where players directed their attention and how they responded during play.
Conclusion
Player engagement is shaped by more than whether a game feels easy or difficult. In this study, responses differed between novice and advanced players and changed as gameplay continued. The preliminary comparison also suggested that Game A may have supported more sustained approach motivation than Game B.
For game developers, the findings highlight questions worth investigating further: how to ease the demands placed on new players, and how to understand whether engagement holds as players gain experience. By bringing cognitive workload and emotional arousal together, the research shows how multimodal methods can support a fuller understanding of the player experience.
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