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iMotions Blog

Veröffentlichungen

603 publications

  • 2016 Advances in The Human Side of Service Engineering Gated Peer-Reviewed

    The Impact of Reviews and Average Rating on Hotel-Booking-Intention: A Qualitative Study

    Aalborg University

    Abstract: User-generated information types (ratings and reviews) are highly used when booking hotel rooms on Online Travel Agency (OTA) websites. The impact of user-generated information on decision-making is often investigated through quantitative research, thereby not examining in depth how and why travelers use this information. This paper therefore presents a qualitative study conducted to achieve […]

  • 2016 IJCAI'16 Gated Peer-Reviewed

    Detecting Student Emotions in Computer-Enabled Classrooms

    University of Notre Dame + 2 more

    Abstract: Affect detection is a key component of intelligent educational interfaces that can respond to the affective states of students. We use computer vision, learning analytics, and machine learning to detect students’ affect in the real-world environment of a school computer lab that contained as many as thirty students at a time. Students moved around, […]

  • 2016 16th International Conference on Computing in Civil and Building Engineering Open Access Peer-Reviewed

    A Quantitative Way for Measuring the Building User Design Feedback and Evaluation

    Pennsylvania State University + 1 more

    Computers are not smart enough yet to design and thus alleviate the need for a designer, although they can offer various possibilities of assistant to the designer. Various learning techniques provided in machine learning and artificial intelligence, such as dynamic programming and reinforcement learning, are making computers smarter at so many of the tasks humans […]

  • 2016 Journal of Emerging Forensic Sciences Research Open Access Peer-Reviewed

    The Forensic Biometric Analysis of Emotions from Facial Expressions and Physiological Processes from the Heart and Skin

    University of Windsor

    Abstract: Decision-making, perception, memory and social interactions are greatly driven by emotion. Emotions can be measured from facial expressions through the facial muscles. A group of four students were exposed to emotionally loaded stimuli (videos and images) in its full complexity to assess the valence of the emotional expression, the associated arousal, skin respiration and […]

  • 2016 The Thirty-Second International Florida Artificial Intelligence Research Society Conference (FLAIRS-32) Open Access Peer-Reviewed

    Predicting User Learning Performance From Eye Movements During Interaction With a Serious Game

    University of Montreal

    Abstract: This paper explored the relationship between eye movements’ measures and learners’ performance during interaction with Crystal Island, a narrative-centered learning game environment. We gathered gaze data from 20 participants using Tobii Tx300 eye tracker while they were reading books and answering multiple-choices quizzes. Statistical analysis as well as classifications were performed. Random forest classifier […]

  • 2016 International Conference on Universal Access in Human-Computer Interaction Gated Peer-Reviewed

    Unique Object Characteristics Differentially Affect Visual Attention During Viewing of Dynamic Stimuli: The Influence of Location and Luminosity

    MediaScience + 1 more

    Abstract: Understanding which characteristics of dynamic stimuli affect visual attention is crucial to usability research. We explored how object location and object luminosity differentially affect visual attention. Thirty-seven American participants viewed 34 Australian commercials, which were broken down by scene (N = 606) to identify all pertinent Areas of Interest (NAOIs = 2,695). Each AOI […]

  • 2016 International Conference on Augmented Reality, Virtual Reality and Computer Graphics Gated Peer-Reviewed

    Automatic Analysis of Eye-Tracking Data for Augmented Reality Applications: A Prospective Outlook

    Marche Polytechnic University + 1 more

    Abstract: Eye-tracking technology is becoming easier and cheaper to use, resulting in its increasing application to numerous fields of research. Recent years have seen rapid developments in this area. In light of the foregoing, in the context of Cultural Heritage (CH), the definition of a modern approach to understand how individuals perceive art is challenging. […]

  • 2016 Proceedings of the AHFE 2016 International Conference on Affective and Pleasurable Design Gated Peer-Reviewed

    Using Biometric Data to Assess Affective Response to Media Experiences

    Aalborg University + 1 more

    Abstract: The purpose of this work is to investigate a method of measuring emotional experience by interrupting video content every three minutes to self-report. We let 16 test participants watch the short-film Helium divided into a control group and an intervention group. The subjective experiences from nine subjects (the intervention group) were captured by self-reporting […]

  • 2016 Planning.org Open Access Peer-Reviewed

    Planning for the Subconscious

    theHAPI

    Abstract: The world is entering a new era of cognitive science that allows us to understand human behavior better than ever before. In fact, the Organization for Economic Co-Operation and Development recently labelled the 21st century the “Age of Biology,” noting the growing impacts of the ongoing life-science revolution, which the group predicts will change economies, […]

  • 2016 Journal of Urbanism International Research on Placemaking and Urban Sustainability Gated Peer-Reviewed

    Eye-tracking technology, visual preference surveys, and urban design: preliminary evidence of an effective methodology

    Rutgers, The State University of New Jersey + 1 more

    Abstract: Urban planners and designers use visual preference surveys to gather public opinion on potential designs for developments. Using eye-tracking technology, we administered a visual preference survey to a convenience sample to evaluate quantitatively the ways in which individuals process and rank images used in public settings for urban planning. We combined both a subjective […]

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