iMotions Blog
Veröffentlichungen
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2020 Journal of Environmental Horticulture Open Access Peer-Reviewed
Seeing Red? The Role of Font Color, Size, and Sale Sign Location in Retail Garden Center Displays
Texas A&M University
The goal of this study was to better understand consumers‘ likelihood to buy a plant when the word “sale” was presented in red font on a white sign, with a range of font sizes, showing an equivalent discounted price in three ways (dollar amount, 25% percent off, and buy-3-get-1-free), with the sale sign location either […]
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2020 Accident Analysis & Prevention Gated Peer-Reviewed
Predicting Takeover Performance in Conditionally Automated Driving
University of Michigan
Abstract: In conditionally automated driving, drivers decoupled from operational control of the vehicle have difficulty taking over control when requested. To address this challenge, we conducted a human-in-the-loop experiment wherein the drivers needed to take over control from an automated vehicle. We collected drivers’ physiological data and data from the driving environment, and based on […]
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2020 Attention, Perception, & Psychophysics Open Access Peer-Reviewed
Facial features and head movements obtained with a webcam correlate with performance deterioration during prolonged wakefulness
University of Connecticut + 1 more
We have performed a direct comparison between facial features obtained from a webcam and vigilance-task performance during prolonged wakefulness. Prolonged wakefulness deteriorates working performance due to changes in cognition, emotion, and by delayed response. Facial features can be potentially collected everywhere using webcams located in the workplace. If this type of device can obtain relevant […]
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2020 University of Surrey Open Access
The effectiveness of online cause-related marketing message framing on hotel brand evaluation
University of Surrey
This study aims to examine the interaction effect between advertising message framing (promotion-framed vs. prevention-framed) strategy and brand reputation (high vs. low) on consumers’ brand evaluation (brand attitude, word-of-mouth, purchase intention) in the context of CRM in the hotel industry. Employing a multiple quantitative methods approach with two experimental studies, data were collected through a […]
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2020 Universal Access in the Information Society Gated Peer-Reviewed
QUEST e‑learning portal: applying heuristic evaluation, usability testing and eye tracking
Quaid-E-Awam University of Engineering, Science and Technology
In this study, the development of an e-learning portal for university students is presented. The portal is based on responsive web design which is accessible from anywhere, at any time and on any device. A complementary user experience evaluationmethodology consisting of heuristic evaluation, usability testing, user experience questionnaire, and eye tracking has been applied to […]
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2020 Open Access Peer-Reviewed
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology
University of Waterloo + 2 more
The game atmosphere and game audio are critical factors linked to the commercial success of video games. However, game atmosphere has been neither operationalized nor clearly defined in games user research literature, making it difficult to study. We define game atmosphere as the emerging subjective experience of a player caused by the strong audiovisual thematic […]
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2020 CHI PLAY '20 Gated Peer-Reviewed
Your Own Worst Enemy: Implications of the Customization, and Destruction, of Non-Player Characters
University of Oregon
Customization interfaces allow players to tailor character appearance to represent desired self-concepts, increasing character identification and contributing towards enjoyment. Yet, despite their ubiquity, such interfaces seldom allow modification of non-player characters (e.g., in-game enemies). A between-subjects experiment (N=34) examined affective/cognitive responses to customizing and destroying enemies in a custom-built game. Participants created characters representing either […]
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2020 BMJ Simul Technol Enhanc Learn Open Access Peer-Reviewed
A team leader’s gaze before and after making requests in emergency care simulation: a case study with eye-tracking glasses
Yokohama City University + 3 more
The advanced technology of eye-tracking enables us to analyse healthcare professionals’ (HCPs) gaze behaviours. Gaze analysis has great potential to capture HCPs’ non-technical skills, especially situational awareness (SA).1 The SA framework has three levels. Level 1 involves perceiving an event, level 2 understanding what is being perceived importantly and level 3 being able to make predictions. How to […]
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2020 2020 IEEE 20th International Conference on Bioinformatics and Bioengineering (BIBE) Gated Peer-Reviewed
Measuring Arousal and Emotion in Healthcare Employees Using Novel Devices
Mayo Clinic
A positive working environment is fundamental for reducing employee turnover, and increasing engagement and productivity. Technologies such as wearable sensors and video analysis of facial expressions can be used to objectively measure the emotional responses of employees in real-time in the workplace. The study aims were to perform a preliminary investigation into the validities of […]
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2020 NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping Society Gated
Desired Content versus Digital Advertisements: An Eye-Tracking User Experience Study
School of Digital Technologies Tallinn University
Advertisement repetition is known to enhance recall and awareness towards a certain stimulus. However, overexposure is also recognized to negatively impact user experience (UX). Little is understood on how many repetitions are required to achieve a tolerable balance between user experience and advertising. Likewise, the number of displayed advertisements versus seen advertisements is also unclear. […]
Forschungsbericht 2025
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Über 710 veröffentlichte Forschungsarbeiten unter Verwendung von iMotions
iMotions wird für einige der interessantesten Forschungsstudien zum menschlichen Verhalten eingesetzt, die von Spitzenforschern auf der ganzen Welt durchgeführt werden. Kontaktieren Sie uns, damit Ihre Veröffentlichung hier vorgestellt wird.
Die Autoren dieser Veröffentlichungen haben iMotions im Rahmen ihrer Forschung als Software-Tool eingesetzt.
„Software sollte auf derselben Grundlage zitiert werden wie jedes andere Forschungsergebnis, beispielsweise ein Artikel oder ein Buch; das heißt, Autoren sollten die entsprechenden Softwareprodukte genauso zitieren wie die entsprechenden Artikel“ (Katz et al., 2020).
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Wie zitiert man iMotions?
APA
iMotions (10), iMotions A/S, Kopenhagen, Dänemark, (2024).
Hinweis: Passen Sie die Version und das Jahr gegebenenfalls an.
- Tipps und Tricks zur Verwendung von iMotions Lab: Band 1
- Betrugsbekämpfung bei Online-Umfragen: Was tun, wenn Ihre Befragten nicht echt sind?
- Digital Twins mit menschlicher Beteiligung: Wie Echtzeit-Biosensordaten die Simulatorforschung revolutionieren
- Digitale Zwillinge im Marketing und in der Marktforschung
