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iMotions Blog

Veröffentlichungen

603 publications

  • 2018 Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI) Open Access Peer-Reviewed

    User Centred Design of Social Signals Feedback for Communication Skills Training

    Brunel University London

    Abstract: Affective technologies enable the automatic recognition of human emotional expressions and nonverbal signals which play an important part in effective communication. This paper describes the use of user-centred design techniques to establish display designs suitable for feeding back recognised emotional and social signals to trainees during communication skills training. The channels of communication investigated […]

  • 2018 Computers in Human Behavior Gated Peer-Reviewed

    Integrating metacognitive judgments and eye movements using sequential pattern mining to understand processes underlying multimedia learning

    North Carolina State University + 1 more

    Abstract: Metacomprehension is key to successful learning of complex topics when using multimedia materials. The goal of this study was to determine if eye-movement dyads could be: (1) identified by sequence mining techniques, and (2) aligned with self-reported metacognitive judgments during learning with multimedia materials that contain conceptual discrepancies designed to interfere with participants‘ metacomprehension. Thirty-two […]

  • 2018 Journal of Mechanical Design Gated Peer-Reviewed

    The Effects of Designers Contextual Experience on the Ideation Process and Design Outcomes

    Stanford University + 1 more

    Abstract: Personal context-specific experience can affect how a designer evaluates a design problem and proposes solutions. However, this effect was seldom discovered in a quantitative manner in problem-solving design tasks. This paper uses empirical evidence and quantitative methods to show the effects of novice designers‘ contextual experience on design tasks, particularly as it relates to […]

  • 2018 KATHMANDU UNIVERSITY MEDICAL JOURNAL Open Access Peer-Reviewed

    Galvanic Skin Response as a Simple Physiology Lab Teaching Tool- An Alternative Indicator of Sympathetic Arousal

    KATHMANDU UNIVERSITY

    Background: Sympathetic arousal response due to rewarding emotion may not be considered threat to the well-being but such arousal response evoked by fear or punishment can be stressful. When such changes are recorded in lab as biological signals, induced with appropriate stimulus, the observed response may serve as a good indicator of homeostatic alteration. In […]

  • 2018 Gated Peer-Reviewed

    Impact of Learner-Centered Affective Dynamics on Metacognitive Judgements and Performance in Advanced Learning Technologies

    North Carolina State University

    Affect and metacognition play a central role in learning. We examine the relationships between students’ affective state dynamics, metacognitive judgments, and performance during learning with MetaTutorIVH, an advanced learning technology for human biology education. Student emotions were tracked using facial expression recognition embedded within MetaTutorIVH and transitions between emotions theorized to be important to learning […]

  • 2018 Engineering Psychology and Cognitive Ergonomics Open Access Peer-Reviewed

    Comparative Study of Laptops and Touch-Screen PCs for Searching on the Web

    Université libre de Bruxelles + 1 more

    Abstract: This study compares the use of a laptop versus a touch-screen PC to perform web-based information search tasks. Thirty-six participants took part in a lab-based experiment. They were asked to use either a laptop or a touch-screen PC to seek information on the web and retrieve relevant pieces of information while their sessions were […]

  • 2018 JOURNAL OF MECHANICAL DESIGN Gated Peer-Reviewed

    A Test of the Rapid Formation of Design Cues for Product Body Shapes and Features

    Stanford University + 1 more

    Abstract: Consumers often use a product’s visual design as a mental shortcut to judge its unobservable attributes. Mental associations between visual design and unobservable attributes aid consumers in their judgments, and hypothetically reduce consumers‘ mental load. This paper describes a study that shows the possibility of quickly creating an association in subjects‘ minds between a […]

  • 2018 International Journal of Human–Computer Interaction Volume 35, 2019 – Issue 6 Gated Peer-Reviewed

    Exploring Preservice Teachers’ Emotional Experiences in an Immersive Virtual Teaching Simulation through Facial Expression Recognition

    University of South Florida College of Education + 1 more

    This study investigated preservice teachers’ emotional experiences while interacting within a virtual scenario-based teacher-training system called Simulation for Teaching Enhancement of Authentic Classroom behavior Emulator (SimTEACHER). We created three types of interactions (no interaction, unexpected interaction, and expected interaction) within SimTEACHER and examined the influences of the interaction design on preservice teachers’ emotional responses in […]

  • 2018 International Conference on Intelligent Tutoring Systems Gated Peer-Reviewed

    How Are Students’ Emotions Associated with the Accuracy of Their Note Taking and Summarizing During Learning with ITSs?

    North Carolina State University + 1 more

    Abstract: The goal of this study was to examine 38 undergraduate and graduate students’ note taking and summarizing, and the relationship between emotions, the accuracy of those notes and summaries, and proportional learning gain, during learning with MetaTutor, an ITS that fosters self-regulated learning while learning complex science topics. Results revealed that students expressed both […]

  • 2018 International Conference on Intelligent Tutoring Systems Gated Peer-Reviewed

    Game Scenes Evaluation and Player’s Dominant Emotion Prediction

    University of Montreal

    Abstract: In this paper, we present a solution for computer assisted emotional analysis of game session. The proposed approach combines eye movements and facial expressions to annotate the perceived game objects with the expressed dominate emotions. Moreover, our system EMOGRAPH (Emotional Graph) gives easy access to information about user experience and predicts player’s emotions. The […]

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