iMotions Blog
Veröffentlichungen
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2017 Frontiers in Neuroscience Open Access Peer-Reviewed
Reducing Brain Signal Noise in the Prediction of Economic Choices: A Case Study in Neuroeconomics
Texas A&M University
Abstract: In order to reduce the noise of brain signals, neuroeconomic experiments typically aggregate data from hundreds of trials collected from a few individuals. This contrasts with the principle of simple and controlled designs in experimental and behavioral economics. We use a frequency domain variant of the stationary subspace analysis (SSA) technique, denoted as DSSA, […]
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2017 2017 IEEE Symposium Series on Computational Intelligence (SSCI) Open Access Peer-Reviewed
Enhancing Exercise Experience with Individual Multi-Emotion Provoking Game Elements
University of the West of Scotland + 2 more
Abstract: In this work we present a new affective game design method that includes multi-emotion provoking and continuous game elements. Evaluated with our physical cycling exergaming system it extends our previously designed single emotion game scene approach. In addition we introduce new entertaining content that includes game elements to provoke both physical and mental stress as […]
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2017 2017 IEEE 4th International Conference on Soft Computing & Machine Intelligence (ISCMI) Gated Peer-Reviewed
Emotional Journey for an Emotion Provoking Cycling Exergame
University of the West of Scotland + 1 more
Abstract: In this work we present a novel concept for affective entertainment, which we call Emotional Journey. It provides a dynamic and adaptive story path based on a player’s emotional responses and yields improved accurate recognition of the player’s emotions. We conducted a case study with 25 players to evaluate our concept using our cycling […]
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2017 2017 Seventh International Conference on Affective Computing and Intelligent Interaction (ACII) Open Access
Toward Affect-Sensitive Virtual Human Tutors: The Influence of Facial Expressions on Learning and Emotion
North Carolina State University
Abstract: Affective support can play a central role in adaptive learning environments. Although virtual human tutors hold significant promise for providing affective support, a key open question is how a tutor’s facial expressions can influence learners’ performance. In this paper, we report on a study to examine the influence of a human tutor agent’s facial […]
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2017 ASME 2017 International Mechanical Engineering Congress and Exposition Gated Peer-Reviewed
A Framework to Bridge Teachers, Student’s Affective State, and Improve Academic Performance
Universidade Nova de Lisboa + 1 more
Abstract: Some of the biggest problems tackling Higher Education Institutions (HEI) are student’s drop-out and academic disengagement. Physical or psychological disabilities, social-economic or academic marginalization, and emotional and affective problems, are some of the factors that can lead to it. This problematic is worsened by the shortage of educational resources that can bridge the communication gap […]
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2017 Frontiers in Neuroscience Open Access Peer-Reviewed
JAKE® Multimodal Data Capture System: Insights from an Observational Study of Autism Spectrum Disorder
Janssen Research and Development + 3 more
Objective: To test usability and optimize the Janssen Autism Knowledge Engine (JAKE®) system’s components, biosensors, and procedures used for objective measurement of core and associated symptoms of autism spectrum disorder (ASD) in clinical trials. Methods: A prospective, observational study of 29 children and adolescents with ASD using the JAKE system was conducted at three sites in the […]
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2017 International Conference on Brain Function Assessment in Learning Gated
Game Experience and Brain Based Assessment of Motivational Goal Orientations in Video Games
University of Montreal
Abstract: The current study aims to measure the goal orientations motivation in different scenes of a video-game. The evaluation of player experience was done with both subjective measures through questionnaire and objective measures through brain wave activity (electroencephalography – EEG). We used GameFlow questionnaire to characterize the player’s mastery goal in playing video game (Master […]
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2017 Proceedings of SAI Intelligent Systems Conference (IntelliSys) 2016 Gated Peer-Reviewed
Emotional Domotics: Inhabitable Space Variable Control for the Emotions Modulation
Tecnológico de Monterrey
Abstract: Throughout this document the details and progress of the research in emotional domotics, whose ultimate goal is the development of a controlled algorithm for living spaces based on the emotional state of the user, will be illustrated and detailed. The first section details the motivations and objectives of the project. The second section gives […]
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2017 Frontiers in Psychology Open Access Peer-Reviewed
Thin-Slice Measurement of Wisdom
Hangzhou Normal University + 2 more
Abstract: Objective Measurement of Wisdom within a short period of time is vital for both the public interest (e.g., understanding a presidential election) and research (e.g., testing factors that facilitate wisdom development). A measurement of emotion associated with wisdom would be especially informative; therefore, a novel Thin-Slice measurement of wisdom was developed based on the […]
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2017 Personality and Social Psychology Bulletin Gated Peer-Reviewed
In Harm’s Way: On Preferential Response to Threatening Stimuli
The University of Tennessee, Knoxville
Abstract: Given the evolutionary significance of survival, the mind might be particularly sensitive (in terms of strength and speed of reaction) to stimuli that pose an immediate threat to physical harm. To rectify limitations in past research, we pilot-tested stimuli to obtain images that are threatening, nonthreatening-negative, positive, or neutral. Three studies revealed that participants (a) […]
Forschungsbericht 2025
Ein detaillierter Einblick in die wissenschaftliche Landschaft, unterstützt durch die iMotions-Software, mit einem Überblick über bahnbrechende Forschungsergebnisse und die Auswirkungen unserer Tools in verschiedenen wissenschaftlichen und industriellen Bereichen.
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Über 850 Hochschulen weltweit mit einem iMotions-Labor zur Erforschung des menschlichen Verhaltens
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Über 710 veröffentlichte Forschungsarbeiten unter Verwendung von iMotions
iMotions wird für einige der interessantesten Forschungsstudien zum menschlichen Verhalten eingesetzt, die von Spitzenforschern auf der ganzen Welt durchgeführt werden. Kontaktieren Sie uns, damit Ihre Veröffentlichung hier vorgestellt wird.
Die Autoren dieser Veröffentlichungen haben iMotions im Rahmen ihrer Forschung als Software-Tool eingesetzt.
„Software sollte auf derselben Grundlage zitiert werden wie jedes andere Forschungsergebnis, beispielsweise ein Artikel oder ein Buch; das heißt, Autoren sollten die entsprechenden Softwareprodukte genauso zitieren wie die entsprechenden Artikel“ (Katz et al., 2020).
Wir möchten Sie daher bitten, die Verwendung von iMotions an geeigneter Stelle anzugeben.
Wie zitiert man iMotions?
APA
iMotions (10), iMotions A/S, Kopenhagen, Dänemark, (2024).
Hinweis: Passen Sie die Version und das Jahr gegebenenfalls an.
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- Digital Twins mit menschlicher Beteiligung: Wie Echtzeit-Biosensordaten die Simulatorforschung revolutionieren
- Digitale Zwillinge im Marketing und in der Marktforschung
