iMotions Blog
Veröffentlichungen
-
2019 Accident Analysis & Prevention Gated Peer-Reviewed
Mitigating passive fatigue during monotonous drives with thermal stimuli: Insights into the effect of different stimulation durations
Technical University Chemnitz
Abstract: Driving on monotonous roads has been shown to cause passive fatigue as even non-sleep-deprived drivers suffer from the lack of stimuli. Consequently, alertness is reduced and the risk of accidents increases. To counteract this risk, measures need to be taken to mitigate driver fatigue. While in the past, some studies have been focused on […]
-
2019 Cognition Technology and Work Open Access Peer-Reviewed
Investigating the Relationship Between Mental State (Workload and Affect) and Physiology in a Control Room Setting (Ship Bridge Simulator)
Norwegian University of Science and Technology
Abstract: This paper discusses how to investigate the human element in a control room setting in terms of situational settings (monitoring and active control) and mental state (workload and affect). We show an explorative experiment in a ship bridge simulator context to investigate measurement practices and uncover correlations between mental state and changes in physiology. […]
-
2019 IEEE Access: Special Section on new trends in brain signal processing and analysis Open Access Peer-Reviewed
An Approach to Analyze User’s Emotion in HCI Experiments Using Psychophysiological Measures
University of Fortaleza
Abstract: Emotional experiences have aroused HCI researchers’ interest once these types of experience involve many parts of our body, such as muscles, body postures, and psychophysiological measures. Hedonic experiences give us pleasure and good emotions, and this paper focuses on it. Some psychophysiological measures have already been correlated with both valence and arousal, the main […]
-
2019 Learning & Instruction Open Access Peer-Reviewed
Adding immersive virtual reality to a science lab simulation causes more presence but less learning
University of Copenhagen + 1 more
Abstract: Virtual reality (VR) is predicted to create a paradigm shift in education and training, but there is little empirical evidence of its educational value. The main objectives of this study were to determine the consequences of adding immersive VR to virtual learning simulations, and to investigate whether the principles of multimedia learning generalize to […]
-
2019 Multimodal Technologies and Interaction Open Access Peer-Reviewed
Improving Driver Emotions with Affective Strategies
LMU Munich + 3 more
Abstract: Drivers in negative emotional states, such as anger or sadness, are prone to perform bad at driving, decreasing overall road safety for all road users. Recent advances in affective computing, however, allow for the detection of such states and give us tools to tackle the connected problems within automotive user interfaces. We see potential […]
-
2019 CHIIR '19 Gated Peer-Reviewed
Measuring Learning During Search: Differences in Interactions, Eye-Gaze, and Semantic Similarity to Expert Knowledge
The University of Texas at Austin
Abstract: We investigate the relationship between search behavior, eye – tracking measures, and learning. We conducted a user study where 30 participants performed searches on the web. We measured their verbal knowledge before and after each task in a content-independent manner, by assessing the semantic similarity of their entries to expert vocabulary. We hypothesize that […]
-
2019 Cognitive Research: Principles and Implications Open Access Peer-Reviewed
How does navigation system behavior influence human behavior?
University of Zurich + 1 more
Abstract: Navigation systems are ubiquitous tools to assist wayfinders of the mobile information society with various navigational tasks. Whenever such systems assist with self-localization and path planning, they reduce human effort for navigating. Automated navigation assistance benefits navigation performance, but research seems to show that it negatively affects attention to environment properties, spatial knowledge acquisition, […]
-
2019 International Journal of Human-Computer Studies Gated Peer-Reviewed
Measuring presence in video games: An investigation of the potential use of physiological measures as indicators of presence
University of Copenhagen
Abstract: Presence has become an increasingly central component of Games User Research (GUR) as developments in technology continuously make modern video games more conducive to the sensation of ‘being there’ in virtual environments. The quality of games is now commonly evaluated based on how reliably they elicit presence; however, no standardized objective measure of presence […]
-
2019 PLOS ONE Open Access Peer-Reviewed
Using computer-vision and machine learning to automate facial coding of positive and negative affect intensity
The Ohio State University + 1 more
Abstract: Facial expressions are fundamental to interpersonal communication, including social interaction, and allow people of different ages, cultures, and languages to quickly and reliably convey emotional information. Historically, facial expression research has followed from discrete emotion theories, which posit a limited number of distinct affective states that are represented with specific patterns of facial action. […]
-
2019 Journal of Business Research Gated Peer-Reviewed
Moderating effects of prior brand usage on visual attention to video advertising and recall: An eye-tracking investigation
University of South Australia
Abstract: For advertisers, attracting attention to video marketing stimuli is paramount to building and refreshing consumers‘ brand memories and increasing their propensity to purchase. Research has demonstrated brand users are more likely to recall advertising, possibly suggesting a brand’s commercials draw more attention from current users than potential new customers. Testing whether prior brand usage […]
Forschungsbericht 2025
Ein detaillierter Einblick in die wissenschaftliche Landschaft, unterstützt durch die iMotions-Software, mit einem Überblick über bahnbrechende Forschungsergebnisse und die Auswirkungen unserer Tools in verschiedenen wissenschaftlichen und industriellen Bereichen.
iMotions – Wissenschaftliche Ressourcen
Suchen Sie nach Whitepapers, Validierungsberichten oder Forschungsergebnissen, die die multimodalen Funktionen von iMotions veranschaulichen?
Teilen Sie Ihre Forschungsergebnisse

Über 850 Hochschulen weltweit mit einem iMotions-Labor zur Erforschung des menschlichen Verhaltens
73 der 100 am höchsten eingestuften Universitäten
Über 710 veröffentlichte Forschungsarbeiten unter Verwendung von iMotions
iMotions wird für einige der interessantesten Forschungsstudien zum menschlichen Verhalten eingesetzt, die von Spitzenforschern auf der ganzen Welt durchgeführt werden. Kontaktieren Sie uns, damit Ihre Veröffentlichung hier vorgestellt wird.
Die Autoren dieser Veröffentlichungen haben iMotions im Rahmen ihrer Forschung als Software-Tool eingesetzt.
„Software sollte auf derselben Grundlage zitiert werden wie jedes andere Forschungsergebnis, beispielsweise ein Artikel oder ein Buch; das heißt, Autoren sollten die entsprechenden Softwareprodukte genauso zitieren wie die entsprechenden Artikel“ (Katz et al., 2020).
Wir möchten Sie daher bitten, die Verwendung von iMotions an geeigneter Stelle anzugeben.
Wie zitiert man iMotions?
APA
iMotions (10), iMotions A/S, Kopenhagen, Dänemark, (2024).
Hinweis: Passen Sie die Version und das Jahr gegebenenfalls an.
- Tipps und Tricks zur Verwendung von iMotions Lab: Band 1
- Betrugsbekämpfung bei Online-Umfragen: Was tun, wenn Ihre Befragten nicht echt sind?
- Digital Twins mit menschlicher Beteiligung: Wie Echtzeit-Biosensordaten die Simulatorforschung revolutionieren
- Digitale Zwillinge im Marketing und in der Marktforschung
