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iMotions Blog

Veröffentlichungen

715 publications

  • 2022 IEEE Transactions on Neural Systems and Rehabilitation Engineering Open Access Peer-Reviewed

    The Utility of Synthetic Reflexes and Haptic Feedback for Upper-Limb Prostheses in a Dexterous Task Without Direct Vision

    Johns Hopkins University + 2 more

    Individuals who use myoelectric upper-limb prostheses often rely heavily on vision to complete their daily activities. They thus struggle in situations where vision is overloaded, such as multitasking, or unavailable, such as poor lighting conditions. Non-amputees can easily accomplish such tasks due to tactile reflexes and haptic sensation guiding their upper-limb motor coordination. Based on […]

  • 2022 Open Access Peer-Reviewed

    Estimating Developers’ Cognitive Load at a Fine-grained Level Using Eye-tracking Measures

    University of St Gallen

    The comprehension of source code is a task inherent to many software development activities. Code change, code review and debugging are examples of these activities that depend heavily on developers‘ understanding of the source code. This ability is threatened when developers‘ cognitive load approaches the limits of their working memory, which in turn affects their […]

  • 2022 Open Access

    Eye Tracking on Shopfloors for User Engagement with Automation

    University of St Gallen + 1 more

    Mixed Reality (MR) is becoming an integral part of many context-aware industrial applications. In maintenance and remote support operations, the individual steps of computer-supported (cooperative) work can be defined and presented to human operators through MR headsets. Tracking of eye movements can provide valuable insights into a user’s decision-making and interaction processes. Thus, our overarching […]

  • 2022 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) Gated

    Emotional Empathy and Facial Mimicry of Avatar Faces

    Western Connecticut State University + 2 more

    We explore the extent to which empathetic reactions are elicited when subjects view 3D motion-capture driven avatar faces compared to viewing human faces. Through a remote study, we captured subjects‘ facial reactions when viewing avatar and humans faces, and elicited self reported feedback regarding empathy. Avatar faces varied by gender and realism. Results show no […]

  • 2022 Intelligent User Interfaces Open Access Peer-Reviewed

    Exploiting Micro Facial Expressions for More Inclusive User Interfaces

    Roma Tre University

    Current image/video acquisition and analysis techniques allow for not only the identification and classification of objects in a scene but also more sophisticated processing. For example, there are video cameras today able to capture micro facial expressions, namely, facial expressions that occur in a fraction of a second. Such micro expressions can provide useful information […]

  • 2022 Biomedical Signal Processing and Control Open Access Peer-Reviewed

    Archetypal physiological responses to prolonged wakefulness

    Naval Submarine Medical Research Laboratory + 1 more

    Acute sleep deprivation is a common workplace and lifestyle hazard known to affect physiological and cognitive performance. Previous research emphasizes the effect that sleep deprivation has on cognitive performance and often correlates changes in physiological parameters to measured performance. One potential problem with this approach is that there is some ambiguity about the true physiological […]

  • 2022 New Realities, Mobile Systems and Applications (IMCL 2021) Gated

    Can Eye Tracking Identify Prognostic Markers for Learning Disabilities? A Preliminary Study

    University of Ioannina

    Eye tracking is a promising technology offering objective metrics quantifying visual attention in various application fields. The employment in people with specific learning disabilities (SLDs), who reportedly manifest long-term functional social, emotional, and behavioral difficulties, provided well understandings of their visual attention, detecting cognitive processing mechanisms regarding specific SLD patterns. This study focuses on investigating […]

  • 2022 Computer Vision, Imaging and Computer Graphics Theory and Applications 2022 Gated

    Electrodermal Activity Evaluation of Player Experience in Virtual Reality Games: A Phasic Component Analysis

    Blekinge Institute of Technology

    Electrodermal activity (EDA) is considered to be an effective metric for measuring changes in the arousal level of people. In this paper, the phasic component of EDA data from players is analyzed in relation to their reported experience from a standardized questionnaire, when interacting with a couple of virtual reality games that featured two different […]

  • 2022 Expert Systems with Applications Open Access Peer-Reviewed

    Statistical emotion control: Comparing intensity and duration of emotional reactions based on facial expressions

    University Rey Juan Carlos + 1 more

    The aim is to develop an intelligent automatic facial expression recognition and emotion analysis (AFEREA) algorithm that, first, characterizes the time-based raw signals of biosensors in quantitative indicators of the emotional state of the individuals participating in an experiment and, second, compares the emotional reactions across them in terms of intensity and duration. The proposed […]

  • 2022 Journal of Computers in Education Open Access Peer-Reviewed

    What happens to your body during learning with computer-based environments? Exploring negative academic emotions using psychophysiological measurements

    Technical University of Munich

    This explorative study aims to examine if electrodermal activity (EDA) and heart rate (HR) are appropriate measures for identifying and monitoring academic emotions during learning in computer-based learning environments (CBLEs). Understanding learners‘ emotions while using CBLEs, allows improving the design of CBLEs. Therefore, we collected EDA, HR, and self-report data from 32 participants to measure […]

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Die Autoren dieser Veröffentlichungen haben iMotions im Rahmen ihrer Forschung als Software-Tool eingesetzt.

„Software sollte auf derselben Grundlage zitiert werden wie jedes andere Forschungsergebnis, beispielsweise ein Artikel oder ein Buch; das heißt, Autoren sollten die entsprechenden Softwareprodukte genauso zitieren wie die entsprechenden Artikel“ (Katz et al., 2020).