Tobii Pro HTC Vive VR Headset

Hardware Specifications

iMotions integrates with Tobii Pro’s HTC Vive eye tracking headset, which enables testing elements or environments themselves in VR with a full suite of tools, from eye tracking to GSR, EEG, ECG, (f)EMG, etc. (Integrates with iMotions but no longer manufactured or sold). Please see HTC Vive Pro Eye

The HTC Vive VR eye tracking headset is compatible with the iMotions VR Module.

Cleaning instructions and tips

VR Eye Tracking Headset
Model
HTC Vive VR Eye Tracking Headset
Gaze data output frequency (binocular)
120 Hz
Accuracy
0.5°
Calibration procedure
5 point
Trackable field of view
110° (Full HTC Vive field of view)
Slippage compensation
Yes
Latency
Approx. 10ms (time from mid-exposure to data available on client interface)
Pupil measurement
Yes, relative pupil size
Tracking technique
Binocular dark pupil tracking
Data output (for each eye)
Timestamp (device and system), Gaze origin, Gaze direction, Pupil position, Relative pupil size
Interface
Tobii Pro SDK (.Net/Matlab/Python/C)
3D engine compatibility
Unity
Hardware integration
HTC Vive Business Edition with Tobii Eye Tracking retrofit hardware, no external devices or connectors needed.
Number of IR illuminators
10 per eye
Eye tracking sensors
1 per eye
Eye tracking processing
Tobii EyeChip™ASIC
PC requirement
HTC Vive-ready PC, see appendix A for general requirements
we see how the person wearing the VR headset reacts to a video of a skydiver jumping out of an airplan

Powerful software

for powerful research

To analyze the eye tracking data you’ve gathered from research in virtual environments, you’ll need software that can provide the precision and accuracy your study requires. With the iMotions VR Eye Tracking Module, you can analyze your virtual eye tracking data with metrics such as:

  • Heatmaps
  • Gaze replays
  • Areas of interest (AOI)
  • Time to first fixation
  • Automated gaze-mapping: converts gaze from dynamic environments into static scenes for simpler aggregation and analysis